Game Design Document:

https://docs.google.com/document/d/1tMgAe21xPNqfi_L5v0eiNvAEu4tpKrPu4hGtq36W3lM/...


MUST BE PLAYED IN FULL SCREEN

Controls

Keyboard

WASD:

Move


M (hold left click to sprint):

Change Movement Mode:

There are two movement modes. Camera relative and tank controls. In camera relative mode, the character will move in relation to the camera (example: pressing ‘D’ will cause the character to move towards the right side of the screen)

In tank control mode, the character will move in relation to the direction the character is facing (Example: if the player is facing towards the camera and the player presses ‘D’, the character will turn towards *his* right but the *player’s* left.


E:

Used to interact with doors, computers, and objects


G:

Used to activate and deactivate the Geiger Counter


Inventory:

To use an item, open your inventory, click the item you want to use, and press "USE"

Power Terminal:

To allocate power resources at the power terminal in the security office, click the RED or GREEN button on the mini-map


WHEN A UI COMES UP THAT USES MOUSE, YOU MAY HAVE TO CLICK THE CENTER OF THE SCREEN TO GO BACK TO CONTROLLING THE CHARACTER. Seems like a quirk of the in-browser play.


V:

  Development use only: Switch Camera Mode: 

To be able to create a 3D game in under 500-mb, the world the player experiences is all pre-rendered, save for a handful of objects that are rendered live (like the player, doors, and monster). 

The scenes were rendered in UE4’s Cinematic mode, and then the stills of these scenes are cast onto invisible green screens in the play area. You can actually see this for yourself! if you press ‘v’ while in game, camera control is given to the player, and you can see the green screen (blue in this case)



Return on this Day is a 3D, 3rd person, fixed camera survival horror game about solving puzzles and evading monsters.

The player must traverse hallways and test chambers of an underground research facility collecting ingredients to create a sedative to stop the queen monster, known as “The Matriarch”. One of the major puzzles that persist throughout the entirety of the game is controlling which doors have power. Manipulating the limited power resources, players can trap the monster in a room far away from themselves.

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